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Lord of the Mysteries Special The Market Hunt Part 1 Indonesia, English Sub

Special Sub Released on June 27, 2026 · Posted by AnimeXin · series Lord of the Mysteries Special
Hello All Sub Player dailymoton error, subtitle always not sync, i already report this problem to dailymotion team, and now they still try to find the problem, for now try use other server.
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Hello All Sub Player dailymoton error, subtitle always not sync, i already report this problem to dailymotion team, and now they still try to find the problem, for now try use other server.

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Lord of the Mysteries Special The Market Hunt Part 1 Subtitle Indonesia, English, Portuguese, Turkish, Spanish, Italian, Polish, Arabic, Thai, German, Bangla

Download Lord of the Mysteries Special The Market Hunt Part 1 Indonesia, English Sub

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Lord of the Mysteries Special

Rating 0.0
Status: Ongoing Network: Released: Jun 20, 2026 Duration: 20 Minute Type: Special Episodes: 3 Fansub: AnimeXin
Lord of the Mysteries Special Subtitle Indonesia, English, Portuguese, Turkish, Spanish, Italian, Polish, Arabic, Thai, German, Bangla

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36 Comments
Magnate
Magnate
16 hours ago

boop

Selenite
Selenite
16 hours ago
Reply to  Magnate

bleep

Magnate
Magnate
15 hours ago
Reply to  Magnate

Have to keep remembering the power leveling is inverted in this. The lower their sequences are, the stronger they are 📝 🧐

A Shape-shifter? Aaargh, hate those! 😩

Howly fff… shizz!! That was scary at the end!! Soo close!! 🫨

Angel of Darkness
Angel of Darkness
14 hours ago
Reply to  Magnate

Yes, better remember Spriggan is already at Sequence 1 fam. 💀💀💀

Magnate
Magnate
13 hours ago

Shiii!! 😵‍💫comment image

Last edited 13 hours ago by Magnate
Yǎlì'ān Tiāndì
Yǎlì'ān Tiāndì
13 hours ago

no wonder she can type those powerful explanations filled with mysteries and their answers, definitely the power of boop seeker pathway.

Spriggan
Spriggan
11 hours ago

Haha!!! As a great Unknowable eldritch horror, you can’t fathom the information I can process. This is why it’s taboo to gaze upon a god.

Steeldragonz
Steeldragonz
10 hours ago
Reply to  Spriggan

The scary thing is this is all lovecraftian, so somewhere out there is some sequence 0 cthulu powered nut job, living life like an old one hahahah.

Susie is hilarious still getting used to being more than just a dog, but not talking to everyone she meets

Spriggan
Spriggan
2 hours ago
Reply to  Steeldragonz

And that is why you should never contact the unknown when doing magic.

High sequence beyonders are beyond broken.

Magnate
Magnate
8 hours ago

boop seeker pathway.

-LoL 😂

Spriggan
Spriggan
11 hours ago

Shhh!!! We’re trying to stay lowkey.

Steeldragonz
Steeldragonz
10 hours ago
Reply to  Magnate

Thats pretty nuts that Hangman is having to deal with a shapeshifter, it was bad enough what New kid Sun was dealing with. Justice just has a talking dog by comparison before all this went into action hahaha

Magnate
Magnate
8 hours ago
Reply to  Steeldragonz

At least Justice-gal’s not in some deep shizz too 🙂

Angel of Darkness
Angel of Darkness
16 hours ago

Episode 2 let’s go!!! 💪💪💪

Spriggan
Spriggan
10 hours ago

Only one to go. Then we have to wait for season two.

Mellow
Mellow
16 hours ago

Why is Derrick so FRICKING CUTE😭🤭

Spriggan
Spriggan
10 hours ago
Reply to  Mellow

Second-best golden retriever after Susie, of course.

srana
srana
15 hours ago

i just finished ep1 and there’s ep2 woowowowowowow

Spriggan
Spriggan
10 hours ago
Reply to  srana

Lucky you. 😵‍💫

Wang Lin
Wang Lin
15 hours ago

Finally Fors Wall is here.. 2 best girls of the show is here..

Last edited 15 hours ago by Wang Lin
Spriggan
Spriggan
10 hours ago
Reply to  Wang Lin

Who’s the second?

Wang Lin
Wang Lin
5 hours ago
Reply to  Spriggan

Audrey Hall is the 1st bro…

Spriggan
Spriggan
1 hour ago
Reply to  Wang Lin

🤣 I was supposed to get that from what you commented. But I agree. Wait? Where does Daly fall on your list? Cuz she’s my number two. Idk much about Fors yet.

Yǎlì'ān Tiāndì
Yǎlì'ān Tiāndì
13 hours ago

the music when he revealed the sun pathway sequence 9 was epic. LOTM is the best donghua ever

Spriggan
Spriggan
11 hours ago

A new episode. Finally.
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Spriggan
Spriggan
11 hours ago
Reply to  Spriggan

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Magnate
Magnate
8 hours ago
Reply to  Spriggan

It’s oke

comment image

Last edited 8 hours ago by Magnate
Spriggan
Spriggan
1 hour ago
Reply to  Magnate

Now you comfort me 🥲

FakeRootCultivator
FakeRootCultivator
10 hours ago

PEAK

Spriggan
Spriggan
10 hours ago

Sequence 9: Bard (Sun Pathway)

The starting point of the Sun pathway focuses entirely on inspiration, light, and spiritual cleansing.

Core Abilities

Spiritual Buffs: Through singing, they bring courage, hope, and strength to allies while dispelling fear and negative mental influences.Holy Light: They can channel basic light energy to illuminate dark areas, purify minor spiritual filth, and deal extra damage to undead or foul creatures.Flawless Memory: They gain an exceptional memory, allowing them to perfectly recall scriptures, music, and lore.Acting Method

The Act: They must act as a literal beacon of positivity and faith. This involves singing praise, lifting the spirits of those around them, and guiding people out of literal or emotional darkness.The Hidden Law: A Bard must realize that their voice is a tool to influence the collective spirit. They cannot just sing for themselves; their role is to be a medium that projects inspiration and warmth into the world to rally others.
Sequence 9: Apprentice (Apprentice Pathway)

The foundation of the Apprentice pathway is built around spatial manipulation, evasion, and curiosity.

Core Abilities

Door-Opening (Phasing): They can pass through physical obstacles like walls, locked doors, and barriers by briefly turning themselves or the object illusory.Secret Passage Intuition: They possess an innate sense for finding hidden paths, mechanisms, and structural weak points in buildings.Stellar Wandering Resistance: They have a higher natural tolerance to cosmic madness and chaotic spatial distortions compared to other pathways.Acting Method

The Act: They must act with an insatiable sense of curiosity, constantly seeking to bypass restrictions, explore locked or forbidden places, and wander into the unknown.The Hidden Law: To “apprentice” means to learn and seek entry. The core law is about overcoming boundaries—understanding that no wall is truly solid and no secret is meant to stay locked away. They must embody the transition from being locked out to gaining entry.
Sequence 9: Arbiter (Arbiter Pathway)

The starting sequence of the Arbiter pathway relies heavily on order, rules, and human authority.

Core Abilities

Conviction & Authority: Their voice carries a natural weight that commands obedience. When they speak, normal humans and lower-level creatures feel an instinctive urge to follow their instructions.Physical Power & Combat: They gain exceptional hand-to-hand combat skills and a sturdy physique, allowing them to physically enforce the rules they set.Deceit Detection: They have a sharp intuition for spotting when someone is breaking a rule, lying, or causing disorder in their vicinity.Acting Method

The Act: They must actively maintain order, mediate disputes, enforce local laws, and act as a fair judge or peacekeeper in their community.The Hidden Law: An Arbiter cannot be a chaotic vigilante. They must strictly bind themselves to a framework of rules or laws—whether it’s the law of the land or a personal code—and act as the impartial executioner of that structure. They digest the potion by becoming the human anchor that keeps chaos at bay.
Sequence 8: Folk of Rage (Sailor Pathway)

This sequence shifts the pathway from a capable maritime worker into a volatile, explosive brawling powerhouse.

Core Abilities

Rage Boost: By actively tapping into their anger, they can drastically increase their physical strength, speed, and defense for explosive, high-impact bursts.Combat Intuition: Their reaction time and fighting instincts spike dramatically, allowing them to counter strikes and find openings in hand-to-hand combat effortlessly.Intimidation Aura: They project a fierce, overwhelming presence that can mentally pressure enemies, causing weaker opponents to panic or freeze.Acting Method

The Act: They must lean heavily into emotional volatility—refusing to bottle up their feelings, actively venting their wrath when provoked, and frequently engaging in boisterous behaviors like heavy drinking or picking fights.The Hidden Law: You must harness the rage, not succumb to it. The trick is to let the anger flow like a destructive storm to break your enemies, while maintaining just enough internal clarity so the fury doesn’t completely swallow your sanity.
Sequence 6: Wind-Blessed (Sailor Pathway)

Reaching Sequence 6 grants the Beyonder true mastery over air currents, moving them away from simple brawling and into elemental control.

Core Abilities

Flight and Levitation: They gain the ability to ride air currents, allowing them to hover, levitate, and glide through the air with incredible agility.Wind Manipulation: They can conjure violent gales, high-pressure wind blades capable of slicing targets, or miniature tornadoes to throw groups of enemies off balance.Water-Walking: Their command over wind and buoyancy allows them to run across the surface of deep water as easily as solid ground.Acting Method

The Act: They must act with absolute freedom, unpredictability, and grace—mirroring the nature of the wind itself by traveling constantly, never staying tied down to one place, and blowing through obstacles.The Hidden Law: To be “blessed” by the wind, you must embody its dual nature. You must learn to switch seamlessly between being a gentle, invisible guide that aids allies, and a sudden, devastating hurricane that leaves nothing but destruction in its wake.
Sequence 5: Shepherd (Secrets Supplicant Pathway)

This sequence marks the pinnacle of the mid-low sequences, transforming the Beyonder into a terrifyingly versatile commander of the dead.

Core Abilities

Soul Grazing: They can devour and store the souls and Beyonder traits of up to 7 deceased targets inside a spiritual “pasture” within their own mind.Ability Mimicry: They can dynamically deploy a grazed soul to cast up to 3 of that soul’s original pathway abilities, effectively giving the Shepherd access to completely different magic systems on the fly.Flesh and Blood Magic: They possess powerful cellular manipulation, allowing them to rapidly heal wounds, reattach severed limbs, or use their own blood and flesh as lethal, mutating weapons.Acting Method

The Act: They must literally herd, manage, and utilize their captured “flock” of souls, while simultaneously acting as a protective, authoritative leader or guardian over a real-world group of followers or cultists.The Hidden Law: You must take absolute responsibility for your flock. To digest the potion, you must absorb the burdens, sins, and suffering of your followers while maintaining a strict psychological boundary of “I am the shepherd, you are the sheep” so the screaming consciousness of the dead souls doesn’t fracture your own sanity.

Last edited 10 hours ago by Spriggan
Magnate
Magnate
8 hours ago
Reply to  Spriggan

You really know your stuff, huh?
comment image

Spriggan
Spriggan
1 hour ago
Reply to  Magnate

I understand about a third of the pathways. But to articulate in a way that others can understand, I had to Google it cuz my brain is a f***** up place.

Personally, I only know up to Seq 7 because that was the most common powerful Beyonder we encountered. I want to remain spoiler-free.

Sushi
Sushi
5 hours ago
Reply to  Spriggan

Hah, thanks to you, I already got corrupted by your supreme knowledge

YOCEF
YOCEF
10 hours ago

Where did episode 2 go

PC_Donghua_Is_King
PC_Donghua_Is_King
1 hour ago

I totally forgot about her sister and brother…nah man it makes me sad again

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